Good news! Tekken is still Tekken. Kicking people still feels great, the Mishimas are still throwing each other off cliffs, all is right with the world. But I need to be honest with you. The game’s enduring Tekken-ness is enough for me, a man of modest needs, who's happy to play 100 fights in a row with the same two boring characters. But you might rightly expect more from a modern fighting game, and that’s where Tekken 7 trips over its own espadrilles.
Tekken 7 is ultimately a fantastic game that’s placed in a head-scratching package. The core gameplay is as good as it ever was. If you’ve played any Tekken (not counting their initial Street Fighter crossover), you know the gist of how this is played. The smooth, four-button feel is the same, though with some added tweaks.
First impressions are very good indeed, with an atmospheric title sequence showing how we came to be at this point. The attract sequences for Namco fighting games have always been top notch, right back to the first Tekken on PS1, and especially the Soul Calibur games back in the day. Ah, nostalgia, how old you make me feel! Anyway, back to the modern day, and after watching the sequence all the way through, I went to the menu and dived straight into the world of the King of Iron Fist Tournament once again.
The selection of new characters is imaginative and generous. Lucky Chloe and Kazumi Mishima are the standouts for me, bringing the correct mix of weirdness and threat, but most of the new additions feel like a natural fit for a game that thrives on adding wildly different fighters. Akuma also works in his surroundings, even if he feels gimmicky compared to Tekken’s more direct, lateral fighters. Overall, the roster balance is great. Most of the series favourites making a comeback, and if you’ve previously played a Tekken game you’ll find someone here you’re comfortable with. It’s a shame, however, that Lei Wulong didn’t make the cut. I’m less worried about the absence of Ganryu.
Meanwhile, the game has a gallery where you can unlock almost every single ending from the previous eight installments, reminding us of what used to be. But there’s a little bit more to why this rubs me the wrong way.
In conclusion then, Tekken 7 is a very worthy entry into the series, and as a fighting game has few equals. The 3D arenas are a real selling point, with strategic side stepping helping you to stay alive and adding an extra dimension to the game, if you’ll pardon the pun. Offline, everything in Tekken’s garden is rosy, but online it looks like someone has been at it with the weedkiller. The lag, the slowdown, and the bad match ups with awful connections all conspire to rob the online world of any fun. The rare good matches that I got just showed up how much fun online fighting could be, and it feels like a massively missed opportunity.
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